Introducing Beta Phase 8

  • PvP Arenas and Teams
  • * Players can now form up to 5 player teams using the new /team command system.
  • * Once a team is formed, they can join the PvP Arena.
  • * PvP arenas consist of two ‘mirrored’ sides with 4 control blocks each.
  • * Players must destroy all the control blocks to win the match.
  • * Players are provided with free T4 gear in the arena. Dying in the arena will cause durability damage to the gear. The gear cannot be taken outside the arena.
  • * Each team has a ladder score, points are given to teams that win and points are taken from teams that lose.
  • * Teams that have significantly more points than other team can be considered ‘favored’ or ‘slightly favored’ If your team is favored, you will lose more points for a loss, and gain less points for a win.
  • * /team top10 shows the top 10 teams by ladder score in-game.
  • War Cannons
  • * Players can now craft and use siege cannons during WarTime.
  • * Siege cannons have more range than arrow and cannon towers and can damage structures from a distance.
  • * When a siege cannon hits normal blocks, it will destroy them and mark them to be restored after war time is over.
  • * Siege cannons take 10 TNT to load and fire and have a 30 second cooldown in between shots.
  • * There is no limit to the number of active siege cannons both sides can deploy.
  • * Town Halls and Capitols now have hitpoints which can be taken down via cannon blasts. When the HP of a town hall/capitol reaches zero, subsequent attacks from the cannons will break the structures’ blocks allowing new entrances to be created.
  • * Cannons themselves are weak have 10 HP, break any block on an enemy cannon to destroy it.
  • * To craft a cannon, you need 7 Cannon Barrel Parts(P) and 2 Cannon Wheels.(W) in the following shape.
  • ||PPP
  • ||PPP
  • ||WPW
  • * A Cannon wheel is 9 milled lumber, unshaped.
  • * A cannon barrel part is 7 carbide steel ingots(S) in the following shape. (X is air)
  • ||SSS
  • ||SSS
  • ||XSX
  • War Changes
  • * Most blocks in civ cultures that are at war can no longer be placed or destroyed during WarTime.
  • * The following are exceptions for PLACEMENT: Grass, Dirt, TNT, torches
  • * The following are exceptions for BREAKING: Grass, Dirt, TNT, torches, Sand, Gravel
  • * Placing any block in at-war territory during war will turn that block into a falling block.
  • * TNT can be used to break other blocks. The yield of TNT is significantly reduced. Tunneling is expensive.
  • * Arrow Towers, Cannon Towers, have been nerfed. They now respect armor the player is wearing.
  • * Towers now have upgrades to keep up with the times/tech for armor.
  • * Walls can now be destroyed/damaged by hitting any block they protect. Not just the structure blocks.
  • Tech Tree Changes
  • The tech tree has been completely reworked! We’ve added more technologies to the tech tree to increase the time it takes to get through the tree.
  • Costs have been adjusted as well.
  • The Enlightenment now requires all other techs to be researched.
  • You can see the new tech tree here.
  • Cottage Balance Changes
  • Cottage payouts and consumption rates have changed to make them less overpowered and less labor intensive.
  • Here are the new cottage rates:
  • Level 1: 1 Bread 1 Carrot, coins: 75.0
  • Level 2: 2 Bread 2 Carrots, 1 Potato, Coins: 150.0
  • Level 3: 2 Bread 3 Carrots, 2 Potatoes, Coins: 225.0
  • Level 4: 3 Bread 4 Carrots, 3 Potatoes, Coins: 300.0
  • Level 5: 4 Bread, 5 Carrots, 4 Potatoes, Coins: 375.0
  • Level 6: 5 Bread, 6 Carrots, 6 Potatoes, 1 Raw Pork, Coins: 450.0
  • Catalyst Cost Changes
  • Catalysts now cost different amounts of diamonds and mercury based on the tier they are for.
  • Armor Speed Changes
  • Metal gear now slows you down more and leather speeds you up more.
  • Higher tier metal gear slows you down more than lower tier metal gear.
  • Higher tier leather gear speeds you up more than lower tier leather gear.
  • Lots of Bugfixes thanks to our new devs!
  • * Preventing PvPTimer from allowing protected players from destroying control blocks or entering arenas. Now must use /resident pvptimer to remove it.
  • * Camp doors can no longer be broken via Pistons (The_Gunny)
  • * Pistons can now only be used on farm plots to prevent abuse. (The_Gunny)
  • * Maximum Revolution fee increased from 500,000 coins to 50 million coins (tyggerr)
  • * Allies defending an ally during war are now considered the aggressor. This will help deter proxy civs from being used to grief other civs with unhappiness.
  • * Fixed Silk touch not working on tungsten ore. (The_Gunny)
  • * Fixed happiness calculations which were slightly off due to rounding. (tyggerr)
  • * Sticky resin now properly costs 2 refined slime and 1 sugar. (tyggerr)
  • * Fixed barricade buff not properly working on towers. (tyggerr)
  • * Fixed colossus buff not being removed from towns even when colossus is destroyed. (tyggerr)
  • * Changed Great Library’s bonuse from 100 beakers static to 10% beaker bonus civ wide.( tyggerr)
  • * Moved Coffee from the north east corner to the north west corner of the map to help balance trade distribution (tyggerr)
  • * Fixed dispensers not being craftable (tyggerr)
  • * Made Shovels/Axes/Hoes as civcraft items so they can be repaired. (tyggerr)
  • * Fixed chicken-jockeys from spawning and being persistent since the zombies would be removed. (Gunny)
  • * Camp chests can no longer be looted by placing another chest nearby. Any block inside a camp chunk cannot be interacted with unless you belong to the camp. Camp chests should be safer now. (Gunny)
  • * Fixed potions being undrinkable even if you dont have the tech. (Gunny)
  • * Fixed Cannibals not being able to be damaged (Gunny)
  • * Can no longer wash leather armor to remove its color.
  • * Fixed bug which would re-give you perks when you logged in.
  • * Fixed /camp undo from duplicating attachable blocks.
  • * Implemented custom fishing. Mercury Baths, and Mercury is now obtainable via fishing directly.(Gunny)
  • * Settlers now start with soulbound and are no longer lost when you die with them on your person. (Gunny)
  • * Cannon tower’s damage and range increased. Minimum range increased as well so it wont fire if you get too close. (Gunny)
  • * Fixed new wood types not being usable in custom recipes that require wood. (Gunny)
  • * Fixed cannibals taking damage from healing potions. (Gunny)
  • * Fixed walls being able to be built without tech and during WarTime. (Gunny)
  • * Fixed Anvils still being usable with XP gained from spy missions. (Gunny)
  • * Fixed Tungsten plate reverting back to eye of ender when dropped. (Gunny)
  • * Fixed trade good descriptions where the its description in-game would sometimes not match it’s actual properties.
  • * Resident eviction time has been reduced from 7 days to 3 days. (Gunny)
  • * Players can no longer sleep in beds inside camps they do not belong to. (Gunny)
  • * Added feather falling level 1 to the library. (Gunny)
  • * Shipyards can now be built on ‘beach’ biomes. (Gunny)
  • * Mobs are now removed during WarTime. (Gunny)
  • * TNT should now be craftable. (Gunny)
  • * Splash potions can no longer be used. Hard to verify if required tech is available. (Gunny)
  • * Great Library now charges money for enchantments (Gunny)
  • * Fixed build list from showing incorrect costs for walls and roads. (Gunny).
  • * Coins now contribute slightly more towards a town/civs score. (Gunny).
  • * Added a recipe for crafting ender chests. (Gunny).
  • * TNT recipe changed to use refined sulfur and compacted sand.

Beta7 Update 10

changelist:

The War On Hackers

  • * In order to combat hackers, the CivCraft Anti-Cheat must now be used at all times. Casual and PvP servers alike. In addition the CivCraft anti-cheat must be turned on once every 2-4 hours so it can do a scan of your hard-drive to detect any weepcrafts that might be installed. Failure to do so will result in bans.
  • In addition to the anti-cheat, just in case, we’ve added some new admins.
  • There will now be an admin online for each and every player in-game.
  • Each admin’s permission system is set to perma-vanish and they don’t have permission to chat.
  • Every time a player logs in, an email is sent out to our admin queue and they’re instructed to log in and watch that player.
  • If the admin fails to log in and watch that player within 45 seconds, that player is kicked and has to rejoin and hopefully get a less AFK admin from the queue.
  • Each admin has been painstakingly selected from a rigorous application process over the last several months. Each were subjected to lie detector tests and shock therapy to make sure they will remain unbias in their reporting of player abuse.
  • Added several duplication glitches to the game that will allow players to duplicate items for a while. However in reality they are traps which will result in perma-bans.
  • To further dissuade hackers, I’ve struck a deal with the Department of Homeland Security and now have the power to issue arrest warrants for hackers and exploiters caught by either our anti-cheat, admin, or dupe glitch traps. Players will be charged anywhere between “Accessing an unauthorized computer system” to “cyber-terrorism”. You have been warned.

Slavery!

  • Added a new slavery mechanic.
  • You can obtain slaves by attacking other players with a lead in your hand.
  • Once captured, players are attached via a leash and must follow you around.
  • The player is taken over by AI and can be ordered to dig or build or whatever.
  • Players who want to free themselves from slavery must connect via an alt account and steal themselves back.
  • Oh and I guess you have to feed your pearled slaves coal or something.

Praying!

  • It seems since the meta-game has always invloved trying to get admins to help out your civ. I decided, why not embrace it?
  • Players can now pray to the gods using /pray and put messages in their prayers.
  • Our admins will be notified of said prayers and may, or may not, answer them.
  • If you suspect a civ of cheating, or if they called you a bad name or you don’t like them. Try praying. It might destroy them quicker than a war would!

bugfixes/other:

  • Reverted Everything to Beta phase 4. Including old civs, moderators, and admins.
  • Added Minecart racetracks.
  • Added a Carebear tower.
  • Fixed an issue were players were allowed to place and destroy blocks. It’s actually a bug, shouldn’t have been allowed, ever.

2-3 Hours Downtime

A recent unannounced update from Mojang has broke spigot servers everywhere and has been causing server crashes. To fix this I have to integrate/merge with the latest spigot build and that’s taking longer than I expected.

The servers will be offline for the next few hours as I work through these issues. Apologies for the inconvenience it might cause.