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PostPosted: Mon Jan 27, 2014 6:01 pm 
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Warrior

Joined: Sun Oct 13, 2013 11:30 am
Posts: 44
Cool idea with the new mobs, but why is there not even one in our lost mine? Its booooring to go mining for hours without being afraid. i know, creepers were annoying but isn´t the fear part of the game, being shot or blown up? We´ve mined nearly everything without seeing one Yobo under the earth! That would also be cool so you could find slimes in mines again :( Please get Yobos under the earth (maybe totally overpowered slime-alternates that have to be hunted down in hard fights? :D )

Please make mining exciting again :roll:


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PostPosted: Mon Jan 27, 2014 6:13 pm 
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Prince

Joined: Tue Aug 06, 2013 7:44 pm
Posts: 252
Location: Waiting for jnk to actually attack meh
Or, we could do this.
Add a whole new set of 3 mobs
Goblin like things
Ogre like things
Rats

That spawn below like y 32

Goblins are fast, melee, weak, little zombies that spawn in groups of 2-4

Ogres- Slow, high hp, high damage (6-8 or more hearts), melee, iron golems, but they don't loose aggro that easily.

Rats - Fast, low hp, mid damage ( 2-4 hearts), melee, baby pigmans maybe?

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PostPosted: Mon Jan 27, 2014 6:27 pm 
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Prince

Joined: Tue Aug 06, 2013 7:44 pm
Posts: 252
Location: Waiting for jnk to actually attack meh
Buffalo?
Savanah has Lions (ocelots) that attack?
Boars for Pigs
Renames to all mobs :3

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PostPosted: Mon Jan 27, 2014 6:52 pm 
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Emperor

Joined: Tue Sep 10, 2013 9:23 pm
Posts: 804
Location: A distant land
No I'm talking now like yobos and such. And do any that would spawn there drop slime?

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PostPosted: Mon Jan 27, 2014 6:54 pm 
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Prince

Joined: Fri Jul 12, 2013 7:16 pm
Posts: 238
They should just re-add slimes and skeletons so you can get slimeballs again since the current 5% only is very slow

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PostPosted: Mon Jan 27, 2014 6:55 pm 
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AvRGaming Staff

Joined: Thu Jun 14, 2012 10:47 am
Posts: 1622
This is a side effect of the new mobs spawns which look for the highest Y block to spawn on. Having the vanilla mobs disabled is important to in order to control server entity TPS, as normal mob AI is a bit intense.

I think new cave mobs would be pretty cool. I think about what I could do to add these. Spawning Yobos and other things in caves also works, but I just want to be cautious to not overspawn mobs in areas players can't get to.

(Aka spawning mobs in caves when the players are not there, eating memory/tps for no reason)


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PostPosted: Mon Jan 27, 2014 7:17 pm 
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Emperor

Joined: Tue Sep 10, 2013 9:23 pm
Posts: 804
Location: A distant land
Netizen, would it be bad to give Supercooks another chance on chat in Grenard and Arendal. Perm Banned is a long time, and i've wanted to ask him some questions there. He messes up you can perma ban him again if you wish. (Plus it would give him one less thing to put in his sig)

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PostPosted: Mon Jan 27, 2014 7:21 pm 
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Prince

Joined: Tue Aug 06, 2013 7:44 pm
Posts: 252
Location: Waiting for jnk to actually attack meh
Why is supercooks permabanned?

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PostPosted: Mon Jan 27, 2014 7:26 pm 
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Emperor

Joined: Tue Sep 10, 2013 9:23 pm
Posts: 804
Location: A distant land
Perma-ChatBanned

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PostPosted: Mon Jan 27, 2014 7:27 pm 
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Warrior

Joined: Fri Oct 11, 2013 5:23 pm
Posts: 43
#supercock4unmute

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